CI Games has announced Lords of the Fallen Version 2.0, introducing a potential new trend in console gaming with its Free Friend’s Pass feature. This system allows a new player to join another in online co-op without purchasing the game, akin to Hazelight Studios' Friends Pass for titles like It Takes Two. Lords of the Fallen supports both solo and co-op play, now enhanced with shared-progression crossplay co-op, enabling players to progress together while retaining loot and vigor. For co-op to function smoothly, players must be in the same "New Game" and have defeated a similar number of bosses. This friends pass model could encourage more gamers to experience premium games for free, potentially revitalizing retail-priced games that require multiplayer engagement. CI Games aims to demonstrate the viability of this approach with Lords of the Fallen Version 2.0.
The anticipated release of Grand Theft Auto VI has sparked discussions about its potential price, with speculation suggesting it could become the first standard AAA game priced at £90-£100. Rising video game costs are making it harder for fans to keep up with new releases, although subscription services like PlayStation Plus and Xbox Game Pass offer cost-effective alternatives. Some games, such as Mario Kart World for Nintendo Switch 2, have already launched at high prices (£74.99), though retail competition often lowers these costs. Analysts predict GTA VI might follow a pricing model seen in premium editions, charging $70 for the base game and $30 for add-ons. Despite fan concerns, demand is expected to remain strong regardless of price. Retail rivalry may eventually reduce GTA VI's price post-launch. The game is set to release later this year on PlayStation 5 and Xbox Series X/S.
Ubisoft has announced the release of "A Pirate’s Fortune," the second story DLC for *Star Wars Outlaws*, set to launch on May 15 across all platforms. This DLC focuses on treasure hunting, featuring pirate Hondo Ohnaka and a new adventure with characters Kay Vess and Nix battling Stinger Tash. Players must complete the main game storyline to access this content, which is available via the Season Pass or standalone. The DLC introduces the Miyuki Trade League and new cosmetic items tied to *Star Wars: Skeleton Crew*. Additionally, Ubisoft confirmed a *Star Wars Outlaws* port for Nintendo Switch 2 on September 4 and released a permanent playable demo offering three hours of gameplay.
Kentaro Miura's *Berserk*, a dark fantasy manga since 1988, has significantly influenced the video game industry, inspiring games like *Dark Souls* and *Bloodborne*. Its popularity led to collaborations with the *Diablo* series, teasing crossover content for *Diablo IV* and *Diablo Immortal*. A trailer reveals a bearded protagonist wielding *Berserk*'s iconic sword and armor, hinting at cosmetic sets inspired by Guts. While *Diablo Immortal* may feature loot-box-style "Gem Chests," *Diablo IV* will likely offer themed cosmetics via microtransactions without impacting gameplay. Details remain scarce, but fans anticipate the release alongside upcoming seasons post-April 29th. Known for its compelling narrative, *Berserk* remains a critically acclaimed and best-selling manga, with adaptations available on platforms like Crunchyroll.
"Taria & Como," a physics-based puzzle platformer developed by Kip Henderson, Popseed Studio Inc, and Viola Davis' JuVee Productions, headlines the second season of games for the Playdate handheld console. The game features Taria, a young girl with a prosthetic leg, who must rescue her sister in a world that underestimates her abilities. Movement in the game is centered around swinging rather than jumping, offering a unique gameplay experience. JuVee Productions aims to expand into interactive gaming with imaginative storytelling, while creator Kip Henderson seeks to break disability stereotypes. The game aligns with Playdate’s innovative vision, utilizing its mechanical crank for gameplay. Panic will reveal more Season 2 details soon.
Prime Video's Fallout series sparked renewed interest in the Fallout games, particularly Fallout 4, despite limited tie-in content. In a Variety interview, Xbox boss Phil Spencer acknowledged the missed opportunity to fully capitalize on the show's success, highlighting lessons learned for future tie-ins. While Fallout 76 and Fallout Shelter saw increased engagement, Spencer noted that aligning game and movie releases is challenging. Instead, Microsoft aims to enhance community experiences, as seen with plans for Minecraft tie-ins. This reflects a broader trend of video game adaptations in Hollywood, with Xbox looking to improve its strategy ahead of Fallout Season 2.
PlanetPlay, a not-for-profit organization, has announced three new ambassadors—games industry veteran Ian Livingstone, actress Briana Evigan, and Formula E champion Pascal Wehrlein—as part of its Make Green Moves (MGM) campaign. The ambassadors will promote sustainability in the gaming industry through content contributions and event appearances. So far, MGM has raised $2.2 million for environmental projects, with a goal of raising $300,000 by June 30, 2025, to support habitat restoration in Timor-Leste. PlanetPlay is also partnering with Summer Game Fest 2025 to launch the Green Games Showcase, a livestream highlighting eco-friendly games. The initiative encourages studios to participate via donations or green game content.
The 1957 Broadway musical *The Music Man* tells the story of Professor Harold Hill, who convinces a town that its youth are wasting time in a billiards parlor, echoing real-life concerns from the 1980s about video arcades. A 1982 WBZ-TV clip highlights Boston City Councilor Ray Flynn's push for stricter arcade regulations, fearing games like Pac-Man and Space Invaders were too enticing for young people. This mirrors the fictional narrative of *The Music Man*, where community panic drives the plot. The article also notes *The Music Man*'s impact on Broadway and film, featuring Robert Preston and Shirley Jones. Additionally, it touches on the cultural significance of classic arcade games and their evolution over time.
SMBC Consumer Finance's annual survey on financial awareness among Japanese 20- to 29-year-olds highlights concerning gaming habits. Nearly 19% of respondents admitted excessive in-game spending impacted their living expenses, with men more likely to prioritize gacha rolls over essentials. Despite regrets from almost a quarter of participants about video game expenditures, the number of people purchasing microtransactions increased by 6% compared to the previous year. Positive attitudes towards paying for in-game advantages rose, though average monthly spending slightly decreased. Globally, in-app purchases, particularly in mobile games with gacha mechanics, generate significant revenue; Japan contributes 14.3% of the $6.79 billion spent via Apple’s App Store and Google Play in March 2025. While successful games like PUBG Mobile and Candy Crush Saga dominate, lesser-known titles often outperform them financially.
A new report highlights how video games, particularly those popular among children, employ harmful design tactics such as gambling-like features to encourage excessive spending and gameplay. Researchers from the Consumer Policy Research Centre (CPRC) and Monash University identified 20 "dark patterns" that manipulate gamers, with 95% of surveyed adult players encountering these tactics and 83% experiencing negative consequences. Concerns include paid loot boxes, which normalize gambling for children, and a lack of transparency in game mechanics. The Australian regulatory system is criticized for failing to keep pace with industry growth, prompting calls for a revised classification system and an independent digital ombudsman. Despite recent classification changes, critics argue they are insufficient and not retroactive, while the gaming industry defends its practices as compliant and offering parental controls.
DREADMOOR, a new Lovecraftian fishing game by Dream Dock, offers players a unique blend of fishing, exploration, and combat in a post-nuclear apocalypse world. Set in the Submerged Land, players navigate submerged islands and ruins, catching fish to sell and upgrade their trawler. With over 100 species of prey, players must strategically use baits, manage inventory, and prevent catches from consuming each other. Battles with mutated creatures and managing radiation levels add danger. Found items like scrap metal and blueprints can be traded or used to craft baits, harpoons, and medicines, enriching the gameplay experience on PC via Steam.
Over the past five years, I've annually traveled to record NBA 2K video games, from NBA2K22 to NBA2K26. NBA 2K has been redefining sports entertainment for two decades by offering immersive experiences through various game modes such as MyTEAM, MyCAREER, and PLAY NOW. This year, recording for NBA2K26 takes place at Fenix Recording Studios in Staten Island, New York, a premier facility founded by Bill and Tony Hanson in 1999. Known for its high-quality equipment and professional environment, Fenix Recording Studios provides an exceptional space for musicians and voice-over artists worldwide. It's been an honor collaborating with NBA 2K and Mission Control Productions, where professional relationships have blossomed into family ties.
Casino software providers are increasingly incorporating elements from popular video games and music into their slot games, offering players a nostalgic and immersive experience. This trend has gained significant traction, particularly in Poland. The article highlights four notable casino games inspired by famous video games: Resident Evil 6, Tomb Raider: Secret of the Tomb, Call of Duty 4: Modern Warfare, and Space Invaders. Each game features mechanics, visuals, and soundtracks reminiscent of their video game counterparts, providing engaging gameplay with bonus features and substantial winnings potential. These titles not only entertain but also evoke nostalgia for the original franchises. Players are encouraged to enjoy these games responsibly.
"A Minecraft Movie," starring Jack Black and Jason Momoa, has proven to be a box office success, alleviating concerns about its performance. Microsoft Gaming CEO Phil Spencer reflects on the risks and rewards of adapting gaming IPs into movies, emphasizing the importance of respecting the player community and maintaining the quality of the original franchise. Spencer discusses Microsoft's approach to balancing game development with media adaptations, highlighting the company's commitment to interactive entertainment while exploring opportunities in traditional media. The success of "A Minecraft Movie" underscores the potential for gaming franchises to expand into other entertainment forms, fostering deeper storytelling and character development. Spencer also touches on Microsoft's broader gaming strategy, including support for multi-platform releases and the role of Game Pass in expanding the gaming audience. As Microsoft celebrates its 50th anniversary, gaming remains a pivotal part of the company's identity and future aspirations.
Best Buy's Spring Sale, running until April 20, offers significant discounts across various categories, including video games and gaming hardware. Notable deals include the Arcade1Up Pac-Man Deluxe Arcade Machine for $450, the Lenovo Legion Go Z1 Extreme for $650, and the Meta Quest 3S VR bundle starting at $270. Gamers can also enjoy reduced prices on popular titles such as Alan Wake 2 Deluxe Edition for $45, Silent Hill 2 remake for $50, and Final Fantasy I-VI Pixel Remaster collection for $50. The sale features numerous discounts on PS5, Xbox Series X, and Nintendo Switch games, providing an excellent opportunity for gamers to expand their libraries or upgrade their equipment. Explore Best Buy’s full Spring Sale page for additional savings.
The Minecraft Movie, starring Jack Black, continued its impressive box office run in its second weekend, grossing $550.6 million worldwide. This success surpasses other video game adaptations like Sonic the Hedgehog 2, Spider-Man: Across the Spider-Verse, and Pokémon: Detective Pikachu. Despite receiving mixed reviews (49% on Rotten Tomatoes), the film appeals to a wide audience, drawing from five demographics. Its opening weekend takings of $157 million in the U.S. broke records previously held by The Super Mario Bros. Movie domestically ($146 million) and internationally ($377 million versus Minecraft's $301 million). Top international markets include the UK, China, Germany, Mexico, and Australia. Industry experts note that strong audience reception overrides critical reviews, generating sustained momentum.
The long-awaited remake of Bethesda’s The Elder Scrolls IV: Oblivion is rumored to release soon. According to journalist Jeff Grubb, the game might "shadow drop" next week, around April 21, aligning with previous reports suggesting an April release. Developed by Virtuos, the studio behind Konami's Metal Gear Solid 3 remake, the game is said to be fully remade using Unreal Engine 5. Key gameplay systems such as stamina, sneaking, blocking, archery, hit reaction, and HUD have been reworked. Inspirations from Souls-like games have enhanced the blocking system, while improvements include updated sneak icons. Despite no official announcement, anticipation for the remake continues to grow.
The Trump administration aims to implement work requirements for Medicaid eligibility, a move justified by claims that taxpayer-funded healthcare encourages young men to play videogames instead of working. House Speaker Mike Johnson argues this change would save money and restore dignity through work, targeting able-bodied individuals rather than the program's primary beneficiaries—single mothers, the elderly, and disabled people. However, research from KFF indicates that 64% of non-elderly Medicaid recipients already work, with most non-workers being ill, disabled, caregivers, or students. Critics highlight the disconnect between these claims and reality, noting the US lags behind many countries in providing universal healthcare. Additionally, there have been concerns about new officials' understanding of health programs, as seen in Robert F. Kennedy Jr.'s confusion between Medicaid and Medicare.
Some video games, despite problematic launches, have managed to resurrect themselves through developer dedication and player feedback. Cyberpunk 2077, initially unplayable, was transformed by CD Projekt Red into a celebrated game with continuous updates. Similarly, No Man’s Sky overcame its broken launch by delivering on promises with numerous updates, creating a polished experience. Assassin’s Creed Unity, marred by technical issues, stabilized over time and remains fondly remembered for its parkour mechanics. Sea of Thieves evolved from a content-light launch into a thriving pirate adventure, while Final Fantasy XIV was rebuilt from the ground up into one of the best MMORPGs. These games exemplify how listening to players and persistent development can turn failures into successes.
The article reflects on the evolution and impact of video game journalism, particularly focusing on Kotaku's role during the mid-2000s. Initially designed with a fast-paced, chronological feed format, Kotaku prioritized constant content updates, blending trivial and significant news indiscriminately. This approach contributed to a culture where all information was treated as equally important, fostering an addictive news cycle and overwhelming readers with unnecessary details. Despite good intentions, this model devalued meaningful journalism by equating irrelevant press releases with substantial industry developments. The author acknowledges past mistakes, apologizing for their part in perpetuating these issues, and advocates for a slower, more thoughtful approach to coverage that contextualizes events and distinguishes between trivial and significant stories. This reflection highlights systemic problems within gaming media, calling for improved practices moving forward.
Gaming Advertising: A Significant Influence on Purchase Decisions
Unveiling the Stealth Genius Behind the Oblivion Remaster Saga
Reviving Classic Media: A New Era of Video Game Adaptations
Tariff Uncertainty Poses Challenges for Tucson's Gaming and Toy Retailers
Exploring the Intersection of Music and Gaming
A New Era for Gaming Enthusiasts in Easton
Local Talent Takes Center Stage at This Year's Developer Showcase