Absolum: A Revolutionary Beat 'Em Up with Roguelike Elements
In the upcoming game Absolum, players experience a unique twist on the classic beat 'em up genre. Developed by the creators of Streets of Rage 4, this new title combines roguelike mechanics with an imaginative fantasy setting. Players embark on a quest to overthrow a tyrannical ruler in a world where magic is forbidden. The game's innovative features include rebirth from a giant glowing figure, dynamic combat moves, and a richly animated environment crafted by Supamonks, a renowned animation studio. After spending an hour exploring a preview build, it's clear that Absolum aims to redefine what players expect from this genre while offering fresh gameplay elements.
Set in a world under the oppressive rule of Azra, a red-masked dictator who has banned magic, Absolum introduces players to a quartet of adventurers. These characters are inspired by classic Dungeons & Dragons-style heroes, each bringing distinct abilities to the fight. Among them are Karl, a dwarf wielding a blunderbuss, and Galandra, a warrior with a massive sword. Combat involves standard punches and kicks but also includes powerful "arcana" attacks that require mana to execute. As players progress, they encounter various enemies like goblins and skeletal warriors, facing off against formidable bosses at key points. When defeated, players are reborn from the glowing figure of Uchawi, a fertility goddess, allowing them to try again from the start.
The game's combat system stands out for its agility and versatility. Unlike traditional beat 'em ups, Absolum incorporates swift dodges and two methods of parrying attacks. Players can either deflect incoming strikes or clash with enemies using precise timing, adding depth to the gameplay. One particularly engaging feature is the ability to sidestep attacks and quickly reengage the enemy, providing fluidity and control. This mechanic ensures players remain engaged and can easily adjust their positioning during intense battles. Additionally, the inclusion of multiple paths and swappable character abilities enhances replayability, encouraging players to experiment with different strategies and builds.
Absolum's art direction is another highlight, courtesy of the French animation studio Supamonks. Known for their work on trailers, this marks their first direct involvement in game development. The transition has been both rewarding and challenging, as the team had to adapt to the unique demands of creating interactive content. Lead artist Maxime Mary notes the contrast between the linear process of animation and the organic nature of game development. Despite initial hurdles, the studio has embraced the opportunity to push boundaries, introducing more dynamic movements and fluid animations inspired by titles like Dead Cells. The result is a visually striking game that feels fresh yet familiar, blending traditional beat 'em up elements with modern gameplay innovations.
Absolum promises to deliver an exciting blend of genres, combining the robust action of beat 'em ups with the unpredictability of roguelikes. While the concept may seem unconventional, the developers have thoughtfully integrated these elements to create a compelling experience. The game's lore, though delivered through cryptic dialogue from Uchawi, adds depth to the narrative without overshadowing the fast-paced action. Ultimately, Absolum represents a bold step forward for the beat 'em up genre, offering players a new way to engage with a beloved style of gameplay. With its release slated for later this year, fans of the genre have much to look forward to as they prepare to dive into this fantastical world.
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