Elden Ring developers have heard enough whining, so they nerfed the DLC’s final boss
FromSoftware and Bandai Namco have heard the pleas of the community and have taken action in update 1.14 for Elden Ring, which has weakened the final boss of the DLC, making him easier to defeat.
You will, however, need to relearn a few attack patterns when challenging this foe, as these have been altered for the start of the battle. Alongside this change comes improved visibility for some of the boss’ attack effects. Several of his attacks have been nerfed in regards to stamina and HP damage. Some of the non-weapon based attacks this enemy wields got their range decreased.
In addition to these changes to the DLC boss, the developers once again have an array of PvP and general balance adjustments in store. Find the full Elden Ring update 1.14 patch notes below.
The following adjustments have been made to the final boss of the Elden Ring DLC:
PvP changes
Scattershot Throw:
Discus Hurl:
Weed Cutter:
General balance changes
Hand-to-Hand Arts weapon type:
Colossal Sword weapon type:
Backhand Blade weapon type:
Small Shield and Medium Shield weapon types:
Light:
Darkness:
Dynastic Sickleplay:
Shield Strike:
Moon-and-Fire Stance:
Devonia’s Vortex:
Rellana’s Twin Moons:
Aspects of the Crucible: Thorns:
Aspects of the Crucible: Bloom:
Divine Bird Feathers:
Furious Blade of Ansbach:
Midra’s Flame of Frenzy:
Bayle’s Flame Lightning:
Fixes
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