The Evolution of Citizen Sleeper: From Success to New Horizons

01/13/2025

Citizen Sleeper, a heartfelt science fiction narrative about a remotely controlled robot, has captured the hearts of over a million players since its release in 2022. The game's creator, Gareth Damian Martin, known by their studio name Jump Over the Age, has found themselves thrust into the limelight due to the game's success. However, with fame comes pressure and responsibility. This article delves into the journey of Citizen Sleeper from its initial triumph to the challenges faced by its creator and the upcoming sequel, Citizen Sleeper 2.

The Rise of Citizen Sleeper

The story of Citizen Sleeper began as a small but impactful game that resonated deeply with players. Its blend of role-playing, strategy, and narrative elements created an engaging experience centered on themes of identity and belonging. Set on a circular space station called The Eye, the game forged touching relationships between characters, leaving a lasting impression on those who played it. Despite its modest size, Citizen Sleeper became one of the most beloved games of recent years, thanks to its emotional depth and unique storytelling.

Success brought both rewards and challenges for Gareth Damian Martin. Initially overwhelmed by the sudden influx of attention, including direct messages, emails, and even fan tattoos, Martin learned to manage the spotlight. They realized that the game's impact was not solely about them but about the experiences players brought to it. By focusing on these experiences, Martin found a way to enjoy the positive reception while maintaining a healthy perspective. This shift allowed them to embrace the success and use it as a platform to influence the future of gaming.

Embracing the Pressure: Citizen Sleeper 2

With the original game's success came expectations and pressure, both from fans and from within. Martin felt a responsibility to contribute positively to the industry, especially given their rare position as a successful indie developer. They wanted to expand the definition of RPGs and create something richer and more varied. Citizen Sleeper 2 is Martin's answer to this challenge, designed not just to be more of the same but to push boundaries and explore new territories.

The sequel introduces significant changes, including crew missions (Contracts) and a spaceship, which add layers of risk and tension. These multi-stage events require collaborative effort, making the gameplay more dynamic and intense. The ship also serves as a magnet for people on the run, creating a diverse cast of characters and deepening the human connections that are central to Martin's storytelling. Additionally, Citizen Sleeper 2 incorporates mechanics like Stress and specialized character classes, enhancing its RPG feel and making it mechanically more developed.

Martin's personal experiences, including health struggles and reflections on global conflicts, have heavily influenced the game's themes. The concept of entropy, reflecting a process of falling apart and rebuilding, became a guiding principle. This theme is woven into the narrative, emphasizing resilience and the ability to bounce back. With around twice as many words as the original, Citizen Sleeper 2 offers a broader and more complex experience, setting the stage for what will be the final entry in the video game series. After this, Martin plans to return to other projects, including developing a tabletop RPG version of Citizen Sleeper, ensuring the legacy of the series continues in new forms.