Navigating the Evolving Landscape: SAG-AFTRA's Pursuit of Fairness in Video Game Production

10/26/2024
The ongoing dispute between SAG-AFTRA, the actors' union, and major video game publishers has taken a new turn, as the union extends contract negotiations in a bid to resolve the contentious issues surrounding the use of generative AI in video game production. Despite the inability to reach an agreement during the initial three-day talks, both sides remain committed to finding a resolution that addresses the concerns of the union's members.

Navigating the Complexities of the Video Game Industry's Evolving Landscape

Extending the Negotiations

The SAG-AFTRA strike against the video game industry's major publishers has been ongoing since July, and the union has now announced that the contract negotiations will continue. The new dates for the resumed talks with the video game companies' bargaining committee will be announced as soon as they are confirmed. This decision comes after the initial three-day negotiation session failed to resolve the ongoing dispute over the union's Interactive Media Agreement.

Gaining Momentum Through Interim Agreements

Prior to the latest round of negotiations, SAG-AFTRA reported that more than 120 video game titles had signed either the union's proposed Interim Media Agreement or the Tiered-Budget Independent Interactive Agreement. This approach, which focuses on individual titles rather than entire studios, has allowed the union to make progress in securing agreements that align with its demands.

The Sticking Point: Generative AI and Performance Capture

The primary sticking point in the negotiations between SAG-AFTRA and the video game companies revolves around the use of generative AI in video game production, particularly in relation to motion and performance capture. The union has argued that the reasoning provided by the publishers for their inability to agree to the AI language is unfounded, while the publishers maintain that motion capture work is largely an amalgamation of actors' performances and not something they can easily account for in terms of compensation.

Exploring the Union's Toolkit

SAG-AFTRA's executive director, Duncan Crabtree-Ireland, has previously stated that while a holiday season boycott of the gaming companies has not been called, that option remains a tool in the union's arsenal as the strike continues. This suggests that the union is willing to escalate its actions if a resolution cannot be reached through the ongoing negotiations.

Navigating the Complexities of the Video Game Industry

The video game industry has long been a complex and rapidly evolving landscape, with the introduction of new technologies, such as generative AI, posing unique challenges for both employers and workers. The ongoing dispute between SAG-AFTRA and the major video game publishers highlights the need for a collaborative approach that balances the interests of all stakeholders, ensuring that the creative contributions of actors are properly recognized and compensated.

Forging a Path Forward

As the negotiations continue, both sides will need to demonstrate a willingness to compromise and find common ground. The successful resolution of this dispute will not only benefit the actors represented by SAG-AFTRA but also the broader video game industry, which relies on the talent and expertise of these performers to bring its virtual worlds to life. The outcome of these negotiations will undoubtedly have far-reaching implications for the future of the industry and the role of actors within it.