Nintendo's Switch 2 Delay Amplifies Concerns Over Trump's Tariff Proposal

04/04/2025

This morning, Nintendo's decision to postpone US preorders for the upcoming Switch 2 has drawn attention to President Trump's proposed import tariffs. These tariffs are causing anxiety among millions of American gaming enthusiasts. Furthermore, the Entertainment Software Association (ESA), a group that advocates for the gaming industry in Washington, is cautioning that the repercussions of these tariffs will extend beyond Nintendo and affect the entire gaming world. The proposed tariffs could lead to increased prices for various gaming devices, impact consumer spending, and consequently affect industry revenues, employment, and research investments.

As the news of Nintendo's preorder delay emerged, Aubrey Quinn, ESA's senior vice president, highlighted the widespread use of different gaming platforms. In an interview with IGN, she emphasized that the effects of these tariffs would not be limited to the Switch but would also influence other consoles, VR headsets, smartphones, and PC games. Quinn pointed out that this issue transcends individual companies, impacting the entire gaming industry globally.

The tariff proposal by Trump includes a 10 percent tax on imports from almost every country, along with a significant 46 percent tariff on Vietnam and a total 54 percent tariff on China, where most console hardware is manufactured. According to Quinn, it is challenging to envision a scenario where such tariffs do not influence console pricing. She explained that these tariffs could result in higher costs being passed on to consumers, leading to broader economic implications for the gaming industry.

Beyond price hikes, Quinn warns that extensive tariffs could suppress overall consumer spending, which would have cascading effects on the gaming industry's revenue, employment opportunities, and research and development investments. The ESA highlights that video game consoles are sold with slim profit margins to make them more accessible to consumers. However, tariffs would increase costs, creating a ripple effect of harm across the industry and affecting the jobs it supports.

Moreover, Quinn cautions that the adverse impacts of these tariffs would not solely affect foreign companies like Nintendo. Even American-based firms rely on products crossing into the US to manufacture consoles and develop games. Consequently, there will be significant repercussions regardless of the company's origin. This situation underscores the interconnected nature of the global gaming industry and the potential challenges posed by rising trade barriers.