Preserving Gaming History: The Uphill Battle for Legal Access

10/25/2024
The video game industry's reluctance to grant legal access to its vast historical archives has left a vast majority of classic games effectively "dead" and inaccessible to the public. Despite efforts by preservation groups to secure exemptions that would allow museums, archives, and libraries to provide controlled access to these titles, industry opposition has stifled progress, forcing researchers and enthusiasts to explore extra-legal methods to engage with gaming's rich past.

Unlocking the Vaults of Gaming History

The Preservation Dilemma

The video game industry's approach to preserving its own history has been a source of growing concern for preservationists. A study by the Video Games History Foundation (VGHF) found that a staggering 90% of games released before 2010 are no longer legally available for purchase. This digital dark age has left a vast trove of gaming's past effectively locked away, accessible only through potentially illegal means.

Preservation groups like the VGHF and the Software Preservation Network have been advocating for exemptions to the Digital Millennium Copyright Act (DMCA) that would allow museums, archives, and libraries to provide controlled access to these out-of-print titles. Their proposed exemption would have enabled multiple users to simultaneously access game content stored in these institutions, much like how physical books are lent out in a library setting.

However, the U.S. Copyright Office's recent decision sided with industry groups, including the Entertainment Software Association (ESA), in maintaining the current restrictions. The Copyright Office argued that the proposed safeguards were not specific enough to prevent potential market harms, despite the preservation groups' assurances that they would implement measures like time-limited access and technological controls to protect the content.

The Industry's Stance

The video game industry's opposition to these preservation efforts has been a source of frustration for the VGHF and other advocates. Industry groups have argued that allowing free access to these older games would "jeopardize" the market for classic and retro titles, which they claim is substantial.

However, the VGHF has pointed out the irony in this stance, noting that the industry's own failure to make these games readily available has already driven many players to turn to piracy and emulation. If there is indeed a robust market for classic games, why are so many still unavailable for purchase?

The ESA's representative made it clear that the industry is unwilling to support any combination of limitations that would enable remote access to these games, even with the proposed safeguards. This absolutist position, according to the VGHF, "forces researchers to explore extra-legal methods to access the vast majority of out-of-print video games that are otherwise unavailable."

The Broader Implications

The video game industry's stance on preservation raises questions about the industry's priorities and its relationship with its own history. While the industry may be concerned about potential market impacts, the VGHF argues that libraries and museums providing access to these games could actually serve as free advertising, generating word-of-mouth and potentially driving sales of physical or digital copies.

The comparison to the literary industry is particularly apt. While some publishers may initially be wary of libraries lending out books, the exposure and word-of-mouth generated often outweighs any perceived losses. The video game industry, however, seems unwilling to recognize the potential benefits of embracing its own history and making it more accessible to the public.

Ultimately, the preservation of video game history is not just about nostalgia or academic interest. It's about ensuring that the rich cultural and artistic legacy of the medium is not lost to time, and that future generations can engage with and learn from the innovations and creativity that have shaped the industry over the past five decades. The industry's resistance to these efforts is a disservice to both the medium and its devoted fans.