Reimagining Gaming Experiences on the Big Screen

04/25/2025

Adapting video games into films has always been a challenging endeavor, often resulting in mixed reactions from fans and critics alike. The latest attempt comes with David F. Sandberg's "Until Dawn," which takes inspiration from its 2015 namesake but diverges significantly in plot and structure. This cinematic interpretation introduces a group of young individuals trapped in an endless cycle of horror scenarios, ranging from clown attacks to monstrous giants. While borrowing minimal elements such as a missing sibling subplot or casting Peter Stormare, Sandberg emphasizes expanding the universe rather than replicating the original storyline. His approach underscores the difficulty of translating interactive gameplay into passive viewing experiences.

Over the years, filmmakers have experimented with various techniques to capture the essence of gaming within movies. Some attempts involve reenacting iconic game sequences, yet these efforts frequently fall short due to differences in medium. For instance, the adaptation of "Uncharted" struggled to replicate the thrill of its source material when transitioning certain action scenes to live-action formats. Similarly, Tomb Raider adaptations faced criticism for resembling derivative Indiana Jones retellings without player agency. On the other hand, incorporating signature mechanics like "bullet time" in "Max Payne" or adopting first-person perspectives in "Doom" sometimes left audiences questioning why they weren't watching alternative franchises altogether.

Despite numerous missteps, select films successfully channeled aspects of gaming into compelling narratives. John Hyams' "Universal Soldier: Day of Reckoning" employed a haunting opening sequence viewed through the protagonist's eyes, later revealed as manipulated memories driving revenge. Meanwhile, "Hardcore Henry" fully embraced the first-person perspective, using it to immerse viewers in its chaotic world while introducing metatextual elements via cloned characters reminiscent of non-playable entities found in games. Even outside direct adaptations, works like "Hundreds of Beavers" mirrored exploration-based gameplay by structuring their plots around discovery missions filled with trial-and-error learning processes.

Filmmakers continue exploring innovative ways to bridge the gap between gaming and cinema. By focusing less on literal translations and more on capturing underlying themes, emotions, or structural components inherent to gaming, creators can craft engaging stories resonating beyond traditional boundaries. Whether through intricate time loops enabling skill development akin to virtual training grounds or abstract narratives reflecting disorienting digital realms, future endeavors hold promise for richer cross-medium storytelling opportunities.